Reblium Studio manual

Reblium Studio manual

Reblium Studio builds digital humans in the browser: a face, skin, eyes, hair, a body, clothes and motion, on the GNM head or on a MetaHuman, ready to export to Unreal, Unity or Blender.

This manual is written for the artist using the studio. Every tab and tool has a page: what it is for, where it is, how to use it step by step, what every control does, and the problems people run into. Features marked Beta are in beta: see Beta features for how to get them.

The usual way through

  1. Start a character: pick a face in the Generator, or open a MetaHuman. See Start a character.
  2. Shape the face on the Head tab, mix faces in the Face mixers, and Sculpt what the sliders cannot.
  3. Give it a look: Skin, Makeup, Eye, Accessories, tattoos and wounds.
  4. Do the hair on the one Hair tab: strands or cards, groomed by hand.
  5. Go MetaHuman when the face is done: Convert to MetaHuman, then add a Body, Garments and Animation.
  6. Light it and export it: Light, then Export for Unreal, Unity or Blender.

How the manual is organised

TipThe search box at the top looks through every page, the tables too. Press Enter to open the first result.

Pages