Reblium Studio manual

Start a character

The studio opens on the Generator, ready to pick a new face. File, New… opens the start panel with every way to begin, in two columns: MetaHuman on the left, GNM on the right. File, Open… lists your characters.

NewFile, New…OpenFile, Open… (Ctrl+O)Close×, Esc, or a click outside
The start panel: a card about a chemical element on top, then MetaHuman on the left and GNM on the right.

MetaHuman

ControlWhat it does
New Face…Your own MetaHuman: point at the folder Unreal exported (with its textures) or at a single head.dna file. See Bring in a MetaHuman.
New Full (face + body) BetaAda with a full MetaHuman body under her, on the Body tab.
New Mannequin (fast) BetaA plain clay MetaHuman with a full body and no skin textures, so it opens faster. For clothing and animation.

To try a MetaHuman without a file of your own, choose New Face… and then Example: Ada, a sample MetaHuman with its textures. The samples belong to Epic Games.

GNM

ControlWhat it does
New FaceStarts from a head generated from GNM, Google's open head model. On the Generator it just closes the panel: the grid behind it is your new character. A GNM character has no body; convert it to a MetaHuman for one.

Open

File, Open… (Ctrl+O) shows Your characters: every character you saved, with its picture; click one to open it. From a file on disk… opens a .gnmc.json file. At the foot of the start panel, What's new opens the latest posts.

Which one?

You want toStart with
Make a face from scratch, fastGNM, New Face, then the Generator.
Work on a MetaHuman you made in UnrealMetaHuman, New Face…
Try the MetaHuman toolsNew Face…, then Example: Ada; or New Full.
Dress a body or animate itNew Full, or New Mannequin for speed.
Carry on with a characterFile, Open…, or My characters.