Reblium Studio manual

Eye

Everything about the eyes but the lashes (on the Hair tab) and the tears (on the Skin tab). The iris is drawn live, not painted, so every control changes it as you drag.

TabEyePresetsirises and sclera, in the right panelPlacementthe sliders and the two pads under them
The Eye tab: eye placement and the iris on the left, the iris and sclera presets on the right.

Usage

  1. Click an iris in the right panel: dark brown, brown, amber, hazel, green, blue, ice blue, grey or central heterochromia.
  2. Tune it under iris: the outer colour, the inner colour around the pupil, and gradient for how far the inner colour reaches. pupil is the dilation.
  3. Place the eyes with the eye placement sliders. The two pads add a fine offset to each eye; double click a pad to centre it.
  4. Under tear line, the wet rim along the lids is on by default.

eye placement

ControlWhat it does
Spacing, HeightBoth eyes toward each other or apart, and up or down.
RotateTurns both eyes toward the nose or away.
SizeThe eyeball and its socket together.
Left, Right padsThe eye on this side of the screen: drag for a fine offset on top of the sliders; double click to centre.

iris

ControlWhat it doesDefault and range
colourThe outer iris, at the limbus.dark brown
inner colourThe inner iris, around the pupil. An amber centre inside a blue rim is central heterochromia.a warmer brown
gradientHow far the inner colour reaches toward the limbus.0.56
centre glowBrightens the pupil zone and darkens the rim.0
iris radiusThe outer edge of the iris on the eyeball.0.204
pupilPupil radius: the dilation.0.074
limbalThe dark ring at the outer edge of the iris.0.048, up to 0.1
fibres, fibre noiseHow many radial fibres, and how much whole sectors bend off an even pitch.140, 0.35
relief, fibre amtHow much the iris's height bends the shading, and the fibres' contrast.1.3, 1
depthHow far the iris sits behind the cornea: the parallax as the head turns.1

tear line

ControlWhat it does
Wet rimThe wet film along the lid margin, on or off. On by default.
Radius, Arc, RotationThe film's thickness and shape along the lid.
Amount, Break up, Break scaleHow present the film is, and how it pools and thins in patches.
RoughnessLow is a tight, bright streak; high a broad sheen.
Flip normalsTwo wet looks: inward gathers light into the crease, outward lights it like a rod.

sclera

ControlWhat it doesDefault
colourThe white of the eye. Real scleras are not white.a warm off-white
veins, vein scale, vein length, vein thickness, branchingHow strong the vessels are, how many enter, how far in they reach, how thick they are and how much they fork.1.5, 58, 2, 1, 1
vein colourThe vessels' colour.a blood red
bloodshot, bloodshot reach, bloodshot softness, bloodshot colourThe red behind the vessels: how strong, how close to the iris, how soft, and its tint.0.94, 0.42, 0.71

cornea

ControlWhat it does
RoughnessThe cornea's surface: 0.085 by default.
Env amt, Env fresnel, Reflect envHow much of the environment the cornea reflects. Keep reflect env on under an HDRI, or the eyes look blank.
Coat IOR, Bend IOR, Refraction, StrengthThe glassy coat: its reflection, how strongly it bends the iris behind it, and how present it is.

eyeline

ControlWhat it does
Eyeline tint, Tint amountA colour along the lash line, moving with the lid.
Grow / shrink, Mask blurThe band's width and feather.

On a MetaHuman

A MetaHuman keeps its own painted eyes. The Eye tab shows hue shift, saturation, brightness, tint and tint strength to recolour them, show iris edge, reset (back to its own eye as imported) and more eye shading.

NoteEyelashes are grown hair: see Eyebrows, beards and eyelashes. Tears are on the Skin tab.

Common problems

What you seeWhyWhat to do
The iris looks like a printed discFibre noise or relief at 0.Raise fibre noise and relief.
The eyes are dead under an HDRIreflect env is off.Switch it on.
The wet line stands off the lidRadius is too big.Lower radius.