Reblium Studio manual

Convert to MetaHuman

Any character made on the GNM head can become a MetaHuman in one click. Your face goes on top of a default MetaHuman as a sculpt layer called GNM face, and your skin colour, eye colour, hair, makeup and accessories come along.

ButtonConvert to MetaHuman, bottom right of the view, Head tab, GNM headAlsoOpen as MetaHuman in the GeneratorAfterthe Base group on the Head tab
A converted character on the Head tab: Base, the MetaHuman Face Mixer and Shape on the left, the rig's dots on the face, and the MetaHuman faces on the right. The strip is the MetaHuman's.

Usage

  1. On the Head tab, with your character on the GNM head, press Convert to MetaHuman at the bottom right of the view.
  2. A window shows the steps: opening the base, building the head, carrying the face, seating the eyes, putting on the skin, hair and accessories. Cancel or Esc stops it.
  3. A man goes onto Taro, a woman onto Ada, following the gender on the Head tab.
  4. You land on the Head tab with the MetaHuman's rig dots on the face.

What comes across

The Base group

On a converted character the Head tab shows Base: this character is a GNM face on a MetaHuman.

ControlWhat it does
Import MetaHuman DNA…Puts this face on a MetaHuman DNA file of your own (LOD0). It opens the file window straight away, and stays in this browser.
Back to GNMLeaves the MetaHuman and shows the GNM face on the GNM head again, exactly as it was. The MetaHuman's own sculpt layers are kept for next time.
TipConvert when the face is done. You can keep working on a MetaHuman (sculpt, hair, skin), but Generate, Identity, Deformers and Expression are GNM head tools.

Common problems

What you seeWhyWhat to do
Only a LOD0 MetaHuman can take a GNM faceThe target DNA is a lower LOD.Use a LOD0 export.
The conversion failedA file could not be loaded.Press Back to the GNM character; your character is as it was.