Reblium Studio
Made by Reblika Labs
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Head
Skin
Eye
Deformers
Light
Settings
Short Hair
Haircard
Wardrobe
Wrap
Rig
Shading
Body
Animation
Garment
face mixer
0.00
0.00
identity
33
1.00
nothing, whole head
Neck fit
0.60
0.40
Breathing
0.55
14
saved faces
base
face mixer
shape
0.00
metahuman
Creates a sculpt layer override on top of the default MetaHuman. Dial it in the Base group or the Sculpt tab.
Shape the whole head with simple deformers. Bake them into a sculpt layer to erase them by hand. More tools, like a lattice, are coming.
Deformers
0.00
0.00
Spikes
0.00
300
0.10
1.00
0.50
1
Blobs
0.00
40
0.60
0.50
0.50
1
albedo
preset maps
0°
1.00
1.00
0.00
normal
base
1.00
age
33 yrs
roughness & specular
0.49
0.49
0.16
0.00
5.0
cavity (tileable micro-detail)
0.35
12
shading
sweat
0.00
1.00
0.60
0.35
1.00
0.60
0.50
wet look
0.06
0.12
1.00
tears
0.20
tears with every blink, plus the tear rate
1.00
1.00
1.2
12
0.40
dirt
0.00
6.0
0.50
1.00
0.40
0.60
0.50
0.85
0.50
moles
0
1.00
0.60
freckles
0.00
1.00
0.70
0.60
acne
0.00
0.70
0.29
0.22
0.80
1.00
eczema
0.00
10.0
0.70
0.60
0.60
0.60
rosacea
0.00
0.50
0.40
0.20
vitiligo
0.00
7.0
0.30
0.90
0.30
patterns
eye placement
0
0
0
0
left
right
iris
0
1.00
1.00
0.00
0.56
0.00
0.204
0.074
0.048
140
0.35
1.30
1.00
1.00
tear line
0.0010
180°
0°
0.55
1.00
29.0
0.08
sclera
1.50
58
2.00
1.00
1.00
0.94
0.42
0.71
cornea
0.085
1.00
5.0
2.000
3.000
1.76
1.00
0.60
0.0
0.0
scan fitting
turn the scan to face forward, matching the head on the left
Marker wrap: fit the head onto a scan
worn
nothing
fit
0.665
0.000
0.018
0.000
Every garment ships on one shared fit — a 1.75 m body with the collar on the shoulder line. These four adjust THIS garment on top of that, and save is per garment.
Pick a tool on the shelf above: buzz cut, short crop, beard, eyebrows or eyelashes. Its controls show here.
strand hair
shape
strands
colour
1.00
FrontEvenSides
advanced · hair
advanced · beard
2900
2
0.38
0.00
0.00
0.11 mm
0.5 px
1.75
5.0 px
0.20
0.00
0.55
0.85
eyelashes
200
4
0.55
0.90
0.00
0.00
0.00
0.00
0.50
0.65
0.45
0.66
0.17 mm
0.65
1.00
0.33
79
1.75
Authored card-mesh hair, as an alternative to the strand groom: upload an FBX (the card geometry) and the two textures it needs -- a base colour and an alpha map cutting the card down to strands. Neither is guessed: an FBX with no material still imports the geometry, it just stays untextured until both maps are given.
presets
fit
0.0115
-0.02
-0.02
0.00
shading
0.50
0.46
0.00
1.00
25
additive emotion layer
Sticky lips
1.30
0.00s
Gaze
0.00
0.00
Blink
4.0s
1.20
6.0°
100 ms
400 ms
0.35s
Head nod
0.8°
3 words
Timed to the sentence, not the sound: one dip every few words, spread evenly across however long the clip actually runs. Stops the instant she stops talking.
Head tilt
3.0°
Counter to the lean, never a mirror of it -- a little randomness is mixed in each time the weight shifts, so the same angle never comes back twice.
F — frame body / face
Reblium Studio Webapp
audio
0:00 | 0:00
95
100
text to speech
The key is kept in this browser's localStorage and sent straight to api.elevenlabs.io. It is never written into the repo. Use a key you are willing to expose to page scripts, and revoke it when you are done.
Built on Google’s open-source GNM project.
ask about
With this on, clicking a slider or button anywhere gets you a one-line answer instead of changing anything.
0.50
4.0s
off
1.00
1.2
The MetaHuman wears its own maps on the studio skin shading. These values tune it; they are not saved with the character yet.
Adds a body that matches the character, joined at the neck; then pick another on the right.
0.00
Playing
nothing
Pick an animation on the right. A body loop plays on the body with the head riding it, and its face too.
1.00x
The bar at the bottom of the viewport plays, pauses and scrubs. Space plays and pauses.
Import a MetaHuman from its DNA file (File, Import) to pose it with its own rig.
quality
effects
0.00
-0.10
4
0.003
shadows
4.00
ambient occlusion
1.00
10.0
0.100
1.00
0.32
48
12
0.50
viewport
13°
0.25
environment (HDRI)
0.00
0°
key + rim orbit
0°
0°
18
Intensity
2.2
0.8
1.00
0.25
Colour
tone mapping
0.00 EV
f/5.6
1/60 s
100
1.00