Reblium Studio manual

Fabric, drape and simulation Beta

A garment's fabric is a set of numbers the simulation reads. Drape fits it on the still body; Simulate carries the cloth through an animation and caches every frame so you can scrub it.

BetaThe Garment tab is a beta feature. Without access its tab still opens and shows the real panel, dimmed and locked, with a card over the view: sign in, say in one line what you would use it for, and press Request early access. See Beta features.
The Long dress playing from its cache as the mannequin turns to look back: jersey in the material group, the simulation group under it, and the cache line over the playback bar.

Material

The material shown is the selected panel's, or the first panel's if none is selected. Pick a preset to start; moving any of the physical sliders turns it into custom. Colour and repeat do not.

PresetWeight (g/m²)StretchBendingNotes
cotton1500.150.3A shirt cotton. The default for a new panel.
denim4000.050.7Heavy and stiff: broad folds.
leather8000.030.9The heaviest and stiffest, with a soft sheen.
jersey2000.60.15A T-shirt knit: stretchy and soft.
silk600.10.05Light and shiny, flows.
chiffon400.150.03The lightest: floats.
wool3000.120.5Thick and matte.
linen1800.080.35Crisp, little stretch.
lycra1900.850.12A body-con knit for a tight top.
fleece3300.350.45A heavy brushed sweat, 3 mm thick, for a hoodie.
nylon700.030.22A puffer shell with a sheen. Comes with Puff 0.6 and Loft 25 mm.
customYour own numbers.
ControlWhat it does
WeightGrams per square metre, 30 to 900.
Stretch0 is a rigid canvas, 1 a jersey.
BendingHow much it resists bending.
FrictionAgainst the skin.
ThicknessIn millimetres, 0.1 to 5.
DampingHow quickly it settles.
Roughness0 shiny, 1 matte.
PuffA quilted fabric's chambers puffing between its internal lines, 0 flat to 1. Only works on panels with lines drawn with the line tool (L).
LoftHow far a puffed chamber stands off what is under it at its middle, 0 to 60 mm: the down's thickness. Nothing at the stitch lines.
ColourThe fabric's colour.
RepeatHow many centimetres a texture repeats over.
Apply to allEvery panel wears this material.
New materialA material of its own for the selected panel.

You can change the fabric while the cloth is on the body: the running simulation takes it at once. A finished cache is made again.

Simulation

ControlWhat it does
DrapeSews the panels onto the body in the A-Pose and lets them settle until they are still, then stops. This is fitting. Press it again while it sews to stop.
SimulateDrapes first if needed, then caches the clip in the playback bar for every garment on the body and plays it from the cache. Any change caches again by itself. Press it again while it caches to stop. With no clip picked, the cloth simulates live on the still body.
Reset poseBlends the body back to the A-Pose and stops the clip. The garment keeps its shape and settles onto the rest pose. The same as picking A-Pose in the clip list.
Reset garmentPuts the selected garment back to its flat panels laid round the body, and holds the body in the A-Pose. Shift+click, or right click, resets every garment worn.
QualityUltra (edges x0.25), Best (x0.5, the default), Optimised (x1) or Mobile (x1.5). Every panel's mesh edge is multiplied by this. Finer folds more finely and costs more: Ultra has about 16 times the points of Optimised. After a drape the list shows the vertex count.
Adaptive, UniformAdaptive: each panel at its own mesh edge. Uniform: every panel at the quality's one density.
GravityTimes normal gravity, 0 to 2.
Freeze body during first drapeA clip that is playing waits while the garment is sewn on, and plays on once it has settled. On by default.
Collide withhands (off by default) and head (on). Hands are off because a hand on the hip would trap the cloth; a cuff still rests on the wrist.
Pin toolThe same as the pin tool in the pane. Each pin is listed with a soft box (a soft pin gives a little) and ×.

Under the buttons a bar and a line of text say what the simulation is doing: Not draped, Sewing on the body, Draped and settled, Caching every garment, frame f of N, or Playing from the cache.

The cloth cache

In Simulate the cloth is always cached. The whole scene is one cache: every garment, frame by frame, at 60 frames a second. Before the clip starts the body blends from its current pose into the clip's first pose, so the cloth is not jolted.

The playback bar

The playback bar sits under the 3D view on the Garment and Animation tabs. See Animation for every control. Two matter here:

Grab the cloth

With the cloth simulating live (no clip, or after Reset pose), drag on it in the 3D view to pull a small patch. Each grab is one undo step.

Common problems

What you seeWhyWhat to do
Caching is slowUltra on a long clip, or several garments.Use Best or Optimised while you work; go to Ultra for the final look.
The cache line is redSomething changed since it was made.Press play or Simulate: it caches again.
The cloth is caught by the handHands are on in collide with.Turn hands off.
A puffer stays flatNo internal lines, or Puff at 0.Draw lines with L and raise puff and loft.