Reblium Studio manual

Faces libraries

The right panel of the Head tab keeps faces. On the GNM head it is GNM faces; on a MetaHuman it is MetaHuman faces. A click puts a face on your character and leaves the rest of the look as it is.

WhereHead tab, right panelSave+ Save this face, under the gridDraga face into a Face Mixer slot
GNM faces on the Head tab's right panel, with + Save this face and Clear all under them.

GNM faces

ControlWhat it does
A faceA click loads the face only: your makeup, hair and the rest stay. Double click to rename it.
DefaultThe first face. ★ makes the face on screen the default.
×Forgets a saved face. Press it twice. Faces that ship with the studio have none.
+ Save this faceStores the face on screen and its voice, with a picture.
Clear allForgets every saved face. The default is not touched.

MetaHuman faces

On a MetaHuman the library lists example faces, each shown as it looks on its MetaHuman, then your own saved faces. A click puts that face on the MetaHuman: it is converted behind the Converting to MetaHuman window, the same way as Convert to MetaHuman.

MetaHuman faces on a MetaHuman: the example faces, each shown as it looks on its MetaHuman.

Into the mixer

Drag any face into slot A or B of the Face Mixer at the top of the Head tab, or click a slot and then a face. See Face mixers.

NoteSaved faces are kept in this browser.