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Reblium Studio Webapp Beta
The web version of Reblium Studio. Free to use while the beta runs.
Reblium Studio is a tool for designing digital humans. The Webapp brings
it to the browser: the same procedural head, the same tabs for skin, eyes,
hair, sculpting, painting, dressing and speech, with nothing to install and
nothing to download. You open a tab and start on a face.
Everything renders on the GPU already in your machine. Your scans, your
photos and your characters stay in your browser; nothing about the person you
are building is uploaded to make the tools work.
What is in the beta
- Head. A learned model of human identity. Gender,
ethnicity, age and a seed give you a whole person, and you can vary the
eyes, nose, jaw or mouth on their own.
- Skin and eyes. Photoreal skin with per-region
roughness, detail normals and expression wrinkles. Eyes with a real
cornea and a tear line.
- Groom, strand and haircard. Strand hair, beard and
brows grown from guides you comb and cut, with a physical sim. Or load
FBX haircards with their colour and alpha maps.
- Sculpt. Brush the mesh in layers that survive changing
the identity underneath.
- Paint. Freckles, scars, make-up and tattoos, painted
straight onto the model in layers with blend modes.
- Wrap. Fit the model onto a 3D head scan and keep the
full rig.
- Expression and speech. Type a line and the character
speaks it, with an emotion layer, blinking, gaze and breath.
- Export. OBJ, GLB and FBX, with the baked textures.
What beta means
It is free. No account is needed
to start and nothing is charged during the beta.
It is changing. Tools get added,
moved and improved between visits, and a saved character may look a little
different after an update. Export anything you want to keep.
It is being tested. If something looks
wrong or stops working, tell us. That is what the beta is for.
What you need
- A recent desktop browser with WebGL 2 (Chrome, Edge, Firefox or Safari).
- A machine with a GPU. A laptop is fine; the more GPU it has, the more
strands and the larger the scans it handles comfortably.
- Phones and tablets are not the target of this beta yet.
Known limits
- Characters are saved in this browser. Clearing site data removes them,
so export what matters.
- Speech and voices need a network connection; the rest of the studio
works offline once loaded.
- Very large scans take a while to fit, and the first fit on a machine is
slower than the ones after it.
Who makes it
Reblium Studio Webapp is made by Reblika Labs, the team behind
Reblium. Voices in the beta are
ElevenLabs.
Questions, bugs or something you would like the beta to do?
Reach us through reblium.com.
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